System and method for shared wins

ABSTRACT

Certain embodiments provide a system and method for providing shared wins in a gaming system. Certain embodiments include establishing a shared win award, wherein the shared win award has an amount or value. One or more eligible players may be identified to participate in a shared win, wherein eligibility of a player is independent of player choice. A shared win event may be determined and at least a portion of the shared win award may be awarded to each of the one or more eligible players. At least one group of players may be defined as eligible to participate in a shared win. A sharing percentage of the shared win award may be assigned to each of the eligible players as a function of relative play among the eligible players. The sharing percentage assigned to a player may be adjusted based on play relative to other eligible players, for example.

BACKGROUND OF THE INVENTION

This invention relates to gaming systems, and more particularly relatesto providing shared win games to patrons in a gaming establishment.

Gaming machines, such as slot machines, fruit machines, or pokermachines, have in recent years become one of the more popular, exciting,and sophisticated wagering activities available at casinos and othergambling locations. At the same time, gaming machines have also become asource of greater revenue for gaining establishments. Thus, competitionbetween manufacturers of gaming machines has intensified as competitorsvie for business from gaming establishments.

A large gaming casino typically employs thousands of gaming machinesthat can be operated simultaneously. These gaming machines can be usedto simultaneously play multiple games using multiple rewards. A gamingsystem providing entertaining and enticing features for players would behighly desirable to attract both new and returning players to a gamingestablishment. Additionally, a gaming system that allows customizationand dynamic modification by an operator would be highly desirable toprovide new features to customers. Current gaming machines are difficultto reconfigure and offer the same game to multiple users at multiplegaming establishments. Certain games may become old or unattractive toplayers and need updating or replacing.

At certain times, game play in casinos is historically slow, and, atcertain times, game play in casinos is busy. However, even at busytimes, a level of excitement in a casino may not be as high as it couldbe. Thus, a system and method that enable a casino to provide a gameplay incentive during both slow times and busy times would be highlydesirable. A system and method that enable a casino to generate bothplayer excitement and handle would be highly desirable.

One method used to provide increased excitement in a casino is aprogressive jackpot system wherein the progressive prize is shared amongeligible players. Players become eligible by placing a maximum bet at agaming machine and initiating play at the gaming machine within acertain time before the progressive jackpot is won. The amount of aplayer's bet and the time interval between a player's bet and the awardof the jackpot is used to determine a player's eligibility to share inthe progressive prize. U.S. Pat. No. 5,564,700 is an example of such aprior art shared progressive jackpot system.

Additionally, some casinos offer a “Bad Beat” jackpot that may be paidto multiple casino patrons when a “Bad Beat” occurs. A “Bad Beat” isdefined as one player with a qualifying poker hand losing to anotherplayer with a better hand that is also qualifying. Generally, when a badbeat occurs at a casino poker room, anyone currently playing either atthat table or at that casino may share in the “Bad Beat” jackpot. Otheroptions to entertain casino patrons include a bonus prize awarded when athreshold value is accumulated in the progressive bonus pool.

Thus, there is a need for a system and method that allows a gamingenvironment to provide excitement and variety to players at any time.There is a need for a system and method for providing shared wins in agaming environment.

BRIEF SUMMARY OF THE INVENTION

Certain embodiments provide a system and method for providing sharedwins in a gaming system. Certain embodiments include a method forawarding a shared prize. The method includes establishing a shared winaward, wherein the shared win award has an amount or a value. The methodalso includes identifying one or more players eligible to participate ina shared win, wherein eligibility of a player is independent of playerchoice. The method further includes determining a shared win event andawarding at least a portion of the shared win award to each of the oneor more eligible players.

In an embodiment, the method also includes activating the shared win ata certain time. The method may also include activating the shared winduring a certain time period. In an embodiment, eligible players areidentified at a certain time, for example. At least one group of playersmay be defined as eligible to participate in a shared win. In anembodiment, at least a portion of the shared win award is awarded toeach of the one or more eligible players based on a criterion. Theshared win award may be a static amount, a non-progressive award, and/orother award, for example.

In an embodiment, the method includes assigning a sharing percentage ofthe shared win award to each of the eligible players as a function ofrelative play among the eligible players. The sharing percentageassigned to a player may be adjusted based on play of the playerrelative to other eligible players, for example.

Certain embodiments include a computer-readable storage medium includinga set of instructions for a computing device. The set of instructionsincludes a configuration routine for configuring parameters of a sharedwin, wherein the parameters include at least one of a shared win award,a shared win event, a shared win time period, and a sharing percentage.The set of instructions includes a selection routine configured to allowan authorized user of a gaming establishment to identify players orselection criteria for participation in a shared win game. The set ofinstructions also includes a monitoring routine for monitoring play ofeligible players during the shared win time period. Additionally, theset of instructions includes an award routine for allocating the sharedwin award among the eligible players based on the sharing percentage.

In an embodiment, the shared win routine allocates the shared win awardbased on at least one criterion. In an embodiment, the monitoringroutine dynamically adjusts the sharing percentage for each of theeligible players, and the award routine allocates the shared win awardamong the eligible players based on the sharing percentage. The sharedwin award may be a static award, a non-progressive shared win award,and/or other award, for example. In an embodiment, the selection routineallows selection of players eligible for the shared win game withoutplayer interaction in the selection.

Certain embodiments include a gaming management system providing ashared win. The system includes a shared wins manager configured to setparameters for a shared win game, wherein the shared wins manager allowsselection of eligible players for participation in the shared win game.The system also includes a gaming terminal, wherein the gaming terminalexecutes a base game for play by a player, and wherein the gamingterminal is capable of operating a shared win game along with the basegame. In addition, the system includes a meter or equivalent associatedwith the player, wherein the meter or equivalent tracks play of theplayer during the shared win game, and wherein the meter or equivalentis used to determine the player's percentage of the shared win award.The shared wins manager divides a shared win award among the eligibleplayers upon occurrence of a shared win event.

In an embodiment, the shared wins manager dynamically determines anaward sharing percentage for the player based on the meter orequivalent. In an embodiment, the player wagers a certain amount tobecome eligible to participate in the shared win game. A percentage ofthe shared win award that is allotted to the player may increase as theplayer plays eligible games, for example. In an embodiment, occurrenceof the shared win event may be independent of a winning result occurringin the base game. In an embodiment, the shared wins manager is capableof configuring a recurring shared win game based on a schedule. Theshared wins manager may be capable of defining one or more groupseligible for one or more shared wins. In an embodiment, the systemfurther includes a card reader capable of determining player eligibilityfor the shared win based on player card information. In an embodiment,the shared win award may be automatically credited to a player account,for example.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a flow diagram for a method for configuring a sharedwin used in accordance with an embodiment of the present invention.

FIG. 2 illustrates a flow diagram for a method for providing a sharedwin game used in accordance with an embodiment of the present invention.

FIG. 3 depicts a gaming management system with shared wins capability inaccordance with an embodiment of the present invention.

FIG. 4 shows an example of a shared wins configuration interface used inaccordance with an embodiment of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

FIG. 1 illustrates a flow diagram for a method 100 for configuring ashared win used in accordance with an embodiment of the presentinvention. First, at step 110, one or more groups are formed for one ormore shared win games. Groups may be formed by an operator and/orsoftware system based on one or more criterion, such as game type,player type, award type, location, event and/or other setting. Then, atstep 120, one or more players are assigned to each group. For example,players matching the one or more criterion used to define a group may beassigned to that group. In an embodiment, a player may participate inmultiple groups and/or multiple shared wins. In an embodiment, playersmay be added to groups automatically based on defined criteria and/ormay be added manually by an operator, for example.

Next, at step 130, a shared win award is selected. For example, amonetary prize, a number of promotional or compensation points, adiscount or voucher for goods or services (such as event tickets, freehotel stays, etc.), a product (such as cars, cellular phones, radios,etc.), and/or other reward may be selected by an operator and/orsoftware to be the shared win award. In an embodiment, a plurality ofsimilar prizes may be selected to be awarded to each of a plurality ofeligible players when a shared win event occurs. In another embodiment,a single prize is selected to be divided among a plurality of eligibleplayers when a shared win event occurs. In an embodiment, a first prizeis selected as the shared win award for the player who triggers theshared win event, and a second prize or group of prizes is selected foraward to other eligible players when the shared win event occurs.

At step 140, a shared win event is determined. For example, a certainhand of poker (e.g., a video and/or table game), a certain slot reelcombination, a certain time, and/or other event or combination of eventsis determined to trigger the shared win. Then, at step 150, a start timeand end time for the shared win are selected. For example, a user orsystem may select a number of minutes, hours, days and/or otherincrement during which the shared win will be active. In an embodiment,a recurring schedule may be established. For example, a recurring sharedwin may be configured every Sunday from 11:00 pm to 1:00 am. In anembodiment, a number of handle pulls/plays and/or a number of playersmay be used to set a time limit or other restriction on a shared win. Inanother embodiment, a time period is measured from the last shared winevent to the next shared win event to identify players eligible to sharein the award. In an embodiment, players may be purged from shared wineligibility after a certain interval, such as a shared win event, aplurality of shared win events, and/or a change of player and/or gamecircumstance.

At step 160, an award of the shared win is configured. For example,division of the shared win amount or allocation of a plurality of sharedwin prizes is configured. Criteria for player percentages may bedetermined, such as award size/type, wager made, games played, amountwon/lost, player history, game type, location, number of eligibleplayers, etc. Player percentages may be fixed and/or variable amounts,for example. Then, at step 170, shared win configuration is stored. Forexample, starting player percentages are entered and/or percentagecriteria are entered. Player eligibility through use of a card and/ornon-card eligibility criteria may be determined, for example. Presenceof a player upon occurrence of the shared win event versus during theshared win time period may also be configured, for example.

FIG. 2 illustrates a flow diagram for a method 200 for providing ashared win game used in accordance with an embodiment of the presentinvention. First, at step 210, a shared win is configured. A shared winmay be configured as described above in relation to FIG. 1, for example.Then, at step 220, a shared win is activated. For example, the sharedwin time period or other eligibility restriction begins. Next, at step230, players qualify for the shared win. Based on criteria establishedfor the share win game, players qualify by playing during the shared winperiod, playing win a shared win occurs, and/or playing at least acertain number of times and/or a certain amount wagered during theshared win period, for example. In an embodiment, players must belong toa certain group or groups to be eligible for a shared win. At step 240,qualified players play and earn percentages of the shared win. In anembodiment, eligible players begin at a default percentage of the sharedwin. Increased play, wins, wager, and/or other activity may increase aplayer's percentage of the shared win, for example.

At step 250, a shared win event occurs. For example, a royal flush, aseries of three 7's, and/or other shared win event is achieved by aplayer. In an embodiment, the shared win event is achieved by aneligible player to trigger the shared win. In another embodiment, theshared win event may be achieved by any player. Then, at step 260,sharing percentages are finalized. For example, eligible players maybegin at a uniform sharing percentage (e.g., prize value divided bynumber of eligible players). In an embodiment, individual and/or groupsharing percentages may change during the shared wins period. Forexample, as a player plays more (e.g., more games played and/or moremoney wagered), that player's sharing percentage increases. Thepercentage increase may be relative such that if Player A plays morethan Player B, Player A's sharing percentage increases while Player B'ssharing percentage decreases, for example. The shared wins or casinomanagement system may dynamically adjust sharing percentage based on oneor more criterion until the shared win event occurs. Finally, at step270, the shared win award is shared according to the sharingpercentages.

The shared wins system may be configured by a gaming establishment, suchas a casino, to create group(s) of players that may shared in winningsthat occur within the group(s). Groups or teams may include players,types of gaming devices (e.g., slot machines, video poker machines,table games, Bingo, Keno, and/or other gaming terminals), denominations,par percentages, areas of a gaming establishment (such as a casino,restaurant, or store), single or multiple gaming establishments, playerinterests, birthdays, anniversaries, families, bus tours, player rewardlevels or ratings, time schedules, tournaments, etc. In an embodiment,players may belong to one or more groups.

In an embodiment, the shared wins system may be configured to specifywhether a player card must be inserted for a player to participateand/or if one or more cards may be used by a single player toparticipate in a shared win. The shared wins system may be configured todetermine a percentage of a shared win that is awarded to each playerand how the percentage may change may depend upon selection criteriasuch as time played, amount played, amount won, amount lost, etc.

In an embodiment, a shared win may be configured as well within theshared wins system. The shared win may be configured as a lump sum ofmoney, an amount of money that increases based on time and/or play, anon-monetary prize or prizes, etc. The shared win may be based on a listof qualifying wins (e.g., level x progressive jackpot, non-progressivetop award jackpot, non-progressive hand pay of any kind (configurable),etc.).

Once a group of players is established and parameters for the group areconfigured, the information is transferred to a management system, suchas an OASIS system or other casino management system. When a player whois part of the group inserts his or her player card and/or plays withouta player card (depending upon the configuration), the player may beeligible for a percentage of the shared win. As players play and/or stopplaying, the percentage of the shared win for a player may increase ordecrease based on the shared win configuration. Players may be awarded apercentage of the shared win based on play between a prior shared winpayout and a current shared win payout, for example.

Once any player in a shared win group completes a qualifying shared win(i.e., achieves a shared win event), the entire group is awarded theirpercentage of the shared win (i.e., their “piece of the pie”). If theshared win award is a cash award, promotional amount, or point value,the award may be added to an electronic balance (such as aPersonalBanker cash balance, a PersonalBanker promo balance, and/or apoint balance), hand paid, and/or machine paid, for example. If the cashaward is automatically added to an electronic balance, the cash or pointaward may be made immediately available for use by the player withoutgoing to the slot club area or casino cage to manually redeem winnings.If the shared win award is a non-cash or point award, such as a prize,comp, and/or other non-cash award, the award may be redeemed at a slotclub booth, casino cage, concierge desk, and/or other location where aplayer is able to redeem points for products or services, such as a giftshop, restaurant, hotel, spa, theater, amusement park, store, etc.

In an embodiment, a shared win may be offered to one or more groups atcertain times, such as early morning, mid-week, at historically slowtimes, and/or at historically busy times to generate excitement and alarger volume of players. In an embodiment, a shared win may beconfigured to not exceed a maximum value and/or fall below a minimumvalue. In an embodiment, player percentages may fluctuate and/or remainconstant based on playing time, wagers made, and/or other criterion, forexample.

Thus, certain embodiments provide a shared wins system and method thatdoes not require additional wagers or actions to participate in a sharedwin. Certain embodiments provide a shared win without additionalinteraction between a player and a gaming terminal. Additionally,certain embodiments provide a shared win award without contribution to acommunal jackpot. Certain embodiments provide a static shared win awarddetermined by an event that is configurable by a user. When the eventoccurs, an eligible group is awarded pieces of the shared win.

A casino or other gaming establishment management system may beconfigured to operate one or more shared wins with one or more groups ofplayers. FIG. 3 depicts a gaming management system 11 with shared winscapability in accordance with an embodiment of the present invention.Referring to FIG. 3, an example of a game management system 11 includesa plurality of gaming machines 13, 15, and 17 interconnected across anetwork 19 to a server 21. Gaming machines 13, 15, 17 may utilizeapplications or web services of server 21 to provide visual displays,such as slot or video poker displays. Gaming machines 13, 15, 17 maycommunicate with server 21 via network 19 using standard or proprietary,custom protocols, for example. Network 19 may include subnetworks usingRS485 serial communications standard, for example, and data collectionunits (not shown). Network 19 also may be configured as an Ethernetnetwork employing TCP/IP protocol, or may comprise a digital subscriberline (DSL) network, a fiber optic network, an RF network, etc.

Each gaming machine 13, 15, 17 includes a smart communications interface(SCI) 101, 103, 105 (105 is not shown). SCIs 101, 103, 105 maycommunicate directly onto network 19 and/or communicate with network 19via a data port unit (not shown). SCIs 101, 103, 105 may alsocommunicate with gaming controller(s) (not shown).

Server 21 may be designed to run on a network platform and to servicerequests from gaming machines 13, 15, 17. Server 21 may be accessed fromnetwork 19, through standard networking protocols, such as transmissioncontrol protocol/internet protocol (TCP/IP), user datagram protocol(UDP), telnet, file transfer protocol (FTP), hypertext transportprotocol (HTTP), internet control message protocol (ICMP), internetgroup management protocol (IGMP), etc. Documents, such as hypertextmarkup language (HTML), extensible markup language (XML), rich textformat (RTF), etc., may be transmitted to and/or from server 21.

Server 21 may have a single or multi-tiered architecture that includesat least one software layer including one or more applications, anapplication program interface (API) and an operating system, forexample. The applications provide a number of different services,including accounting services, player tracking services, progressivegame services, browsing services, cashless play services, etc. Theapplications may be written in various languages including, for example,C#, Java, or SQL. The operating system for example, is a Windows® brandoperating system which provides conventional functions.

Server 21 may push out, i.e., publish, information to varioussubscribers including gaming machines 13, 15, 17. For example, gamingmachine 13 may subscribe to a shared win, a progressive game or a “bonustime” alert. Server 21 notifies gaming machines that have subscribedthat a shared win period has started and that jackpots are to be paidout at twice the pay table, for example. The shared win for particulargaming machines may be subscribed to, for example, using a casinoworkstation (not shown). The workstation may communicate a request toserver 21 to publish to specifically identified gaming machines that ashared wins period is to begin. The request may also provide additionalinformation as to the amount of the shared win, the type of shared win,sharing percentage(s), etc. The request may also ask server 21 topublish the end of the shared win period as well. The server 21 mayprovide such a shared win game in real time with the shared win event,or merely provide a scheduled command for future shared win events.

Server 21 may include a plurality of functions that may be called byother systems or devices connected to network 19. Such functions mayinclude conventional method or function calls as well as remote calls,e.g., proxy and simple object access protocol (SOAP)/XML invocations.For example, server 21 may be called by gaming machines 13, 15, 17.

Server 21 provides data to or retrieves data from a database 25. Forexample, data is stored as to gaming activity, player accountinformation, advertisements, ticketing, etc. For example, meter orequivalent data is received by server 21. Server 21 stores the meter orequivalent data in a database. Meter or equivalent data may includeplayer win/loss data, shared win data, bonus jackpot data, progressivelink/level data, gaming machine coin-in/payout data, etc. Also, data maybe retrieved including player information, accounting data, applicationprograms, etc.

For purposes of simplicity, only three gaming machines 13, 15, 17 areshown in FIG. 3. In actuality, a casino may contain hundreds, or eventhousands, of gaming machines. In addition to gaming machines, a casinomay include various non-gaming machine locations, such as craps andblackjack. Such locations include an SCI, similar to SCI 101, 103, or105, which is connected to network 19. In an embodiment, gaming andnon-gaming machine locations may be spread throughout several casinoslocated remotely from one another.

Server 21 provides services for each gaming machine. Server 21 mayprovide different services for different gaming machines. For example,gaming machines may be included in a shared win game and thus use ashared win service from server 21. Typically, all gaming machines use anaccounting service from server 21 which accounts for coins and billsinserted into the gaming machine as well as an accounting of coinscashed out of the gaming machine to a player.

Other services, such as player tracking and cashless play services, maybe provided by server 21. A typical player account may be stored in adatabase for tracking of the player. The player accounts are updated byserver 21 as player information is sent to server 21 from gamingmachines 13, 15, 17, a workstation or an external system (not shown).For example, a restaurant acting as an external system may requestserver 21 to add loyalty points to the player's account in the databasebased on the amount of money spent by the player at the restaurant. Asanother example, a player at gaming machine 13 may request server 21 toconvert 1000 points of the points balance in the player's account tocredits on the credit meter or equivalent of gaming machine 13. Asanother example, server 21 may provide game programs or other parametersto a particular gaming machine.

More specifically, gaming machine 13 sends a service request to server21. SCI 101 packages the request in a proper protocol and places therequest onto network 19. Various switches and/or routers may be includedin network 19 in order to route the service request to server 21. Therequest may include (1) data, (2) a message request, and (3) the networkaddress of server 21. The message request seeks a particular service tobe performed by execution of an application by server 21. Theapplication is run in connection with the data, if any, in the request.The application may then generate a message back onto network 19addressed to machine 13. SCI 101 receives the message and respondsaccordingly, as for example, adjusting the credit meter or equivalent,generating a display of information to the player, etc.

Alternatively, SCI 101, 103, or 105 may be connected to a hub forwireless communication of the service request to the network 19. Theservice request is received by the hub, repackaged and then broadcast toa receiving device that is connected to the network. The receivingdevice packages the service request and places the service request ontothe network.

Gaming machine 17 is shown in more detail in FIG. 3 and includes ahousing 51 that supports a number of components including a main display53 that is positioned on the outer front face of the machine for directpresentation of a display to the player. An input area 35 receives awager from the player in the form of currency bills or bar-codedvouchers. A card receiving slot 37 is positioned to receive a playercard for use to identify the particular player at the gaming machine, asdescribed hereinafter. A secondary display 39 also may be included, forthe display of supplemental non-game information to the player,typically, in the form of instructions, points balances, or otherinformation. As understood, all or part of supplemental display 39 maytake the form of a display window located on primary display 53 or asecondary window on display 53. A keypad 41 is provided to allow theplayer to input data to the SCI of the gaming machine, particularly inresponse to instructions or questions on supplemental display 39. Inaddition, a plurality of decision making buttons 43 (and optionally ahandle, not shown) are used by the player to play the game of machine17. A payout tray 45 provides an area for redemption of awards based onplay of the game, and a printer (not shown) may be used to print ticketsor other redemption documents.

Display 53 displays the primary game features for play of a game. Forexample, the display may generate a conventional slot game in which aplurality of symbols are moved within their respective column, as ifrotated, at the appropriate time in response to the user activation ofthe gaming machine.

The casino issues a player a player card 67 through an applicationprocess. Player card 67 typically includes a magnetic stripe 68 that isencoded with data to identify the player. In some cases, a personalidentification number (PIN) is given to the player for security, and mayallow access to certain features of the gaming machine. Card 67 isreadable by a card reader found in each of the gaming machines 13, 15,17. Other types of cards may be utilized including optical cards, smartcards, etc.

In addition, a unique number is encoded onto a magnetic stripe 68carried by the card. This unique number corresponds to a player accountfile which is maintained by central authority server 21 in database 25.The account file may include information such as the player's name,address, amount of credit available, amount of promotional credits,amount of loyalty points, etc.

The player inserts his or her player card 67 into card receiving slot 37for reading by a card reader. SCI 105 detects the card insertion andreceives the identification information contained on card 67. Forexample, the player's name, address and player tracking account numbermay be encoded on the magnetic stripe. The information contained on card67 may be a reference number to retrieve player data from database 25. Aplayer card, smart card, radio frequency identification (RFID) device,and/or other mechanism may be used to participate in and/or trackinformation for a shared win, for example.

SCI 105 provides display signals to display 39 in order to, for example,display the player's name, progressive amount(s), game information,supplemental information, and/or other message. Select messages may bedisplayed, for example, requesting the player to optionally enter his orher personal identification number (PIN) using keypad 41. Where the PINis optionally entered by the player, SCI 101 communicates with thecentral authority 21 in order that the PIN, for example, may be used tovalidate the player's identity. In other cases, the PIN may be used toaccess some features of the gaming machine 17 or system 11. Either thecentral authority or the SCI performs validation.

SCI 105 gains access to the player's account at the central authority21. The player's account typically includes the number of player points(loyalty points) previously accumulated by the player, as well asadditional statistics. In order for the gaming activity at a particularmachine to be credited to the player's player account, the player orplayer account is identified at the gaming machine. Identification istypically accomplished by the player inserting his or her player card.

A PIN alone without a player card may be used to provide player identityto the gaming machine; and a card alone without a PIN may be used toprovide player identity to the gaming machine. Alternatively, any ofseveral biometric devices may be used to identify the player, includingdevices to check fingerprints, scan facial appearance, provide eyescans, etc. Such biometric input data may be used alone or incombination with player cards or PINs.

During game play, a gaming machine CPU may track gaming activity andprovides gaming activity information to SCI 105. Such information mayinclude an amount of money a player has wagered on each game, a numberof games played, a time each game was initiated and a particularidentification of a gaming machine, etc. For example, a system may trackmoney wagered, money won and the time period tracked. Trackedinformation may be obtained by the SCI polling the CPU. The gameactivity information is sent to the central authority by the SCI. Thecentral authority utilizes the game activity information to performaccounting functions and additionally generates player points which areadded to the points in the player's account. Awards are provided by thecasino in accordance with points accumulated by the player.

Any pre-stored data in the player's account may be downloaded to SCI 105which in turn provides corresponding signal data to the gaming machine17. Where gaming machine 17 allows for player selection of theparticular game played, players may pre-store their game preference incentral database 25. Preference data may be downloaded to gaming machine17 after player identification at the gaming machine.

The communication between SCI 105, central authority 21 and gamingmachine CPU may take on different forms and protocols, as for example,serial, parallel, Ethernet, etc. In one embodiment, the SCI may beconnected to the CPU through a serial connection and communicates inaccordance with a particular communication protocol or protocolsdepending upon the manufacturer of the particular gaining machine.

After a particular player has been identified as a valid player, othermessages are presented on display 39. For example, the balance amount ofpoints or credit remaining in the player's account may appear on thedisplay. The player may use key pad 41 to download credits to the gamingmachine, for example.

In accordance with a configuration of gaming machine 17, the gamingmachine begins a game (for example, the reels spin) automatically afterthe credits appear on the credit meter or equivalent or the game isstarted after the player presses a button 43 or pulls a handle (notshown).

Then, the game ends and a particular result appears. The gaming machinepays out certain amount(s) depending upon the result in a conventionalmanner. The pay out may include applying an amount directly to a creditmeter or equivalent, or paying the amount in coins or tokens directlyfrom the slot machine to the player at tray 45, or where the amount isabove a threshold level, a hand pay is made of the amount to the player.The player may cash-out credits by activating a cash-out button 43 orupload credits to the player's account in database 25. A ticket printer(not shown) may be used to dispense bar coded vouchers on cash-out, aswell. In an embodiment, the pay out may also include a bonus payoutand/or portion of a shared win award, as described above.

If a player desires to discontinue play or move to a different machine,the player removes the player card. Thereafter, the player card may beinserted into the same or a different gaming machine for continuingplay.

The player's account may be formed of multiple accounts, for example, aCASH account, a POINTS account, a PROMO account, etc. Credit may beplaced in the player's PROMO account by the casino as a complimentaryincentive. This may happen when a player first arrives at the casino athotel check-in or other event. Alternatively, credit may be applied tothe player's CASH account in accordance with the player making a depositof money, either coins or tokens directly into the slot machine or at acashier. Such credits (or value) may be downloaded to the gaming machineand placed on a credit meter or equivalent.

The player's gaming activity is tracked by system 11 once the playeraccount is established, the player has been issued a player trackingcard bearing a unique identification number and the account is in a filein database 25, for example. The player's transactions at the gamingmachine are logged by SCI 105 and reported to central authority 21.

In some situations, multiple player cards may be issued for a singleaccount; each card identifies the same account. Each card may carry thesame identification number. For example, a husband and wife may share asingle account. The first card inserted allows the player to retrieveany or all of the credit available in the player's account. The secondcard inserted allows the second player to retrieve any remaining creditthat remains in the account. Where both cards are simultaneously used onseparate gaming machines, all player transaction activity is collectedand forwarded to the player's account.

Numerous types of reports may be generated based upon the transactionactivity logged in the player's account. For example, the amount ofmoney played by the customer, the amount of credit used from theplayer's account, the amount of complimentary incentive credit utilizedby the player, the amount of points converted to play credits at thegame, the machine upon which the transaction occurred, the time of theplay, or other event, etc.

Gaming machines 13, 15, 17 may include one or more accounting meters orequivalent devices/data structures that log transaction and machinedata. Meters may be formed of electronic memory and/or hard meters, forexample. Meters may be updated in response to various gaming machineevents. Meters may be non-reset, accumulative meters; however, somemeters may be reset meters and statistics are available since the lastreset of the meters. Basic events in which meters are adjusted mayinclude: (1) money input by the player; (2) wagers placed by the player;(3) game wins from play of the game; (4) shared wins involving theplayer; and (5) cash out of credits by the player.

Only the particular meter(s) to which an event pertains are adjustedupon the occurrence of the event. Data identifying the occurrence ofevents may be recorded also, including the time of the event and theparticular type of event.

For example, meters may include various drop meters to track money flow.A drop meter or equivalent may be provided for each of the differentforms of monetary value accepted by the gaming machine. For example, acoin drop meter may represent the total value of coins that fall to a“drop bucket” within the gaming machine housing for later collection bythe casino. Also, coins may instead be diverted to a hopper system forlater payout to the player and such diverted coins may be meteredseparately. Also, a bill count drop meter or equivalent may count allpaper currency that has been inserted into the bill acceptor. As anotherexample, promo count meters count promotional credits that are receivedby the gaming machine from bar coded coupons, downloaded credits, bonuspoint conversions, and the like. Outflow of cash to the player may alsobe tracked by meters, including printed vouchers that have been issuedby the machine.

Meters and/or equivalent devices/data structures may also keep track ofgame activity and include a game play meter for tracking the totalnumber of bets actually wagered and a game win meter for tracking thetotal number of wins. Meters and/or equivalent devices/data structuresmay also track progressive amount(s) for different progressive link(s)and/or level(s) within a link. Shared win meters may track a player'sparticipation and/or sharing percentage in a shared win game, forexample. Purchased credits that are not wagered, but cashed out, may betracked as well. Credit meter is a visual meter that reflects the totalamount of credit available to the player at any time, and may be drivenfrom another meter.

A gaming machine CPU communicates data to SCI 105 including events andreadings of the accounting meters. For example, SCI 105 may poll a CPUfor data, and then record such data in a memory. The data may be furtherprocessed by SCI 105, and then the processed data is stored in memory.Particular data stored in memory includes accounting data as well asplayer data that is used to award player points.

SCI 105 performs game accounting functions by updating accounting dataand player data. SCI 105 transmits data to central authority 21. Inaddition, accounting data and player data may be initialized by centralauthority 21.

Tracking of data at the gaming machines occurs for carded and non-cardedplayers. A non-carded player is a player who does not insert a playercard during play. SCI 105 may retrieve data from CPU 61 including datastored by a CPU in meters. SCI 105 may also keep data that SCI 105 hasobtained from sources other than a CPU, such as data obtained from acard reader. SCI 105 may process the data and convert the data to aparticular form prior to transmittal to central authority 21. Forexample, data regarding a number of coins played during a certain periodof time may be calculated by SCI 105 based on coin-in meter data at astart of the period and coin-in meter data at an end of the period.

SCI 105 reports certain data to central authority 21 which is placed indatabase 25. However, SCI 105 reports particular data, i.e., playerdata, which is related to the game activity of the player. Centralauthority 21 uses player data to calculate player points and storeplayer points in a particular player account held in database 25. Forexample, central authority 21 may calculate a number of loyalty pointsbased on coin-in data of the player, and thereafter store points data ina player account. Alternatively, SCI 105 may perform points calculationand transmit the points data for storage in the player account indatabase 25.

SCI 105 may report a variety of accounting data to central authority 21at various times. SCI 105 reports player data which SCI 105 hasaccumulated in connection with the occurrence of a gaming session. Thedata may be reported when a player removes his or her player card fromthe card reader. Where a player has the ability to convert points storedin his or her account to credits at the gaming machine, the timing ofpoints credited to the player account may become important. It may bedesirable also to forward player data at predetermined times, forexample, every hour, where the player's gaming session occurs over alengthy period of time.

Gaming machines, such as gaming machines 13, 15 and 17 may beimplemented, for example, as slot machines, video poker machines, videoroulette machines, and the like. Gaming machines 13, 15 and 17 may belocated in a local gaming environment, such as a casino, and/or amulti-site gaming environment, such as a plurality of networked casinos.Gaming machines 13, 15 and 17 may be used to play a first game and/or asecond game employing one or more progressive jackpots as a reward. Inan embodiment, a progressive jackpot used as a reward for a second gamemay be automatically determined by a gaming machine, progressivecontroller, and/or other server. A progressive jackpot may also oralternatively be selected by a player and/or determined by an outcome ofthe second game. In an embodiment, gaming machines 13, 15, and 17 may beused to participate in a shared win game.

In an embodiment, a game controller controls operation of a gamingmachine. The game controller may include a microprocessor, memory, gamesoftware, and support circuitry to implement a slot machine or othertype of game, for example. A gaming machine display presents to a playera representation of a pending credit in the gaming machine 13, 15 and 17(e.g., $455.50). The display also may display information relating tothe second progressive game, such as the value of the progressive amountand the name of the most recent winner of the progressive jackpot forthe second game. During play, the game controller tracks the pendingcredit according to the rules of the game and the interaction with theplayer (including the deposit of additional funds via a coin comparatoror bill validator).

In an embodiment, gaming machines 13, 15, 17 and/or central authorityserver 21 include software for configuring and running games and specialprograms in the system 11. For example, one or more shared win games maybe configured on the system 11. An example of a shared winsconfiguration interface is shown in FIG. 4. Eligible players aredetermined, and meters and/or equivalent devices/data structures may beused to track player participation data in the shared win. Uponoccurrence of a shared win event, the shared win award is divided amongthe participating players as described above.

In an embodiment, a shared win game is configured by authorized gamingpersonnel entering configuration information, as shown in FIG. 4. Theconfiguration information is transferred through the system 11 on aregular basis and/or when a player card is inserted. As players play,the players accumulate points within the system 11 as with a regulargame, but the coin in, coin out, or other player points accumulatetowards a shared win percentage as well as the traditional base game.When a player has played enough to earn a shared win percentage, forexample, based on the shared win configuration settings, the playerbecomes eligible to participate in the shared win if the shared winevent occurs. As additional players in a group play and earn percentagestoward the shared win, the system 11 adjusts each player's percentage asnecessary. For example, if one thousand eligible players are playing ina shared win, the system 11 will ensure that, as the players play andpercentages are achieved, the total percentage does not exceed onehundred percent.

When a qualifying shared win event occurs, the system 11 may be notifiedin several ways. For example, notification may occur automatically viaserial or other protocol between the server 21 and the gaming machine13, 15, 17. A manual notification may be made by a gaming establishmentemployee when processing an award that meets the shared win eventcriteria, for example. Automatic and/or manual notification may occurfrom other sources, such as a gaming establishment employee manuallysending notification when a certain event occurs, such as a “cover all”,and/or automatic notification from a progressive system controller whena certain type of progressive jackpot occurs. In an embodiment, one ormore shared win events may be defined. One or more of the shared winevents may or may not correspond with winning outcomes in a base game,for example.

At the time of the qualifying shared win event, the system 11 uses theshared win configuration for the shared win event to determine theshared win award for each eligible player. Each player is awarded his orher “piece of the pie” based on the configuration of the shared win.Alternatively, player shared win awards may be manually determinedand/or awarded.

In an embodiment, the system 11 may be configured to send out pages,e-mails, text messages, and/or other communication to gamingestablishment personnel and/or patrons, display on signage or othersystem displays, and/or display on websites or other media to announcethat a shared win event has occurred, for example. The system 11 mayalso be configured to send messages to system hardware to display sharedwin information on individual system displays when a player inserts hisor her player card in a gaming machine and/or already has a player cardinserted, for example.

Thus, certain embodiments provide a new and exciting feature to attractplayers who will want to have an opportunity to share in the winning.Certain embodiments provide an ability to share in winnings even if aplayer did not trigger the win. Certain embodiments provide an abilityto increase a player's portion of the possible shared winnings based onhow much a player players, how often a player plays, and/or otherfactors based on the shared wins configuration. Certain embodimentsprovide a flexible shared wins system with a vast range of possibilitiesto attract new players, increase time spent by existing players in acasino or other gaming environment, and increase handle and profits fora gaming environment.

While the invention has been described with reference to one or morepreferred embodiments, those skilled in the art will understand thatchanges may be made and equivalents may be substituted without departingfrom the scope of the invention. In addition, many modifications may bemade to adapt a particular step, structure, or material to the teachingsof the invention without departing from its scope. Therefore, it isintended that the invention not be limited to the particular embodimentdisclosed, but that the invention will include all embodiments fallingwithin the scope of the appended claims.

1. A method for awarding a shared prize, said method comprising:establishing a shared win award, wherein said shared win award has anamount or a value; identifying one or more players eligible toparticipate in a shared win, wherein eligibility of a player isindependent of player choice; determining a shared win event; andawarding at least a portion of said shared win award to each of said oneor more eligible players.
 2. The method of claim 1, further comprisingactivating said shared win at a certain time.
 3. The method of claim 1,further comprising activating said shared win during a certain timeperiod.
 4. The method of claim 1, wherein said identifying step furthercomprises identifying eligible players at a certain time.
 5. The methodof claim 1, wherein said identifying step further comprises defining atleast one group of players eligible to participate in a shared win. 6.The method of claim 1, wherein said awarding step further comprisesawarding at least a portion of said shared win award to each of said oneor more eligible players based on a criterion.
 7. The method of claim 1,further comprising assigning a sharing percentage of said shared winaward to each of said eligible players as a function of relative playamong said eligible players.
 8. The method of claim 7, furthercomprising adjusting said sharing percentage assigned to a player basedon play of said player relative to other eligible players.
 9. The methodof claim 1, wherein said amount of said shared win award comprises astatic amount.
 10. The set of instructions of claim 1, wherein saidshared win award comprises a non-progressive shared win award.
 11. Acomputer-readable storage medium including a set of instructions for acomputing device, the set of instructions comprising: a configurationroutine for configuring parameters of a shared win, wherein saidparameters include at least one of a shared win award, a shared winevent, a shared win time period, and a sharing percentage; a selectionroutine configured to allow an authorized user of a gaming establishmentto identify players or selection criteria for participation in a sharedwin game; a monitoring routine for monitoring play of eligible playersduring said shared win time period; and an award routine for allocatingsaid shared win award among said eligible players based on said sharingpercentage.
 12. The set of instructions of claim 11, wherein said sharedwin routine allocates said shared win award based on at least onecriterion.
 13. The set of instructions of claim 11, wherein saidmonitoring routine further comprises dynamically adjusting said sharingpercentage for each of said eligible players; and wherein said awardroutine further comprises allocating said shared win award among saideligible players based on said sharing percentage.
 14. The set ofinstructions of claim 11, wherein said shared win award comprises anon-progressive shared win award.
 15. The set of instructions of claim11, wherein said selection routine allows selection of players eligiblefor said shared win game without player interaction in the selection.16. A gaming management system providing a shared win, said systemcomprising: a shared wins manager configured to set parameters for ashared win game, wherein said shared wins manager allows selection ofeligible players for participation in said shared win game; a gamingterminal, wherein said gaming terminal executes a base game for play bya player, and wherein said gaming terminal is capable of operating ashared win game along with said base game; and a meter associated withsaid player, wherein said meter tracks play of said player during saidshared win game, and wherein said meter is used to determine saidplayer's percentage of said shared win award, and wherein said sharedwins manager divides a shared win award among said eligible players uponoccurrence of a shared win event.
 17. The system of claim 16, whereinsaid shared wins manager dynamically determines an award sharingpercentage for said player based on said meter.
 18. The system of claim16, wherein said player wagers a certain amount to become eligible toparticipate in said shared win game.
 19. The system of claim 16, whereina percentage of said shared win award allotted to said player increasesas said player plays eligible games.
 20. The system of claim 16, whereinoccurrence of said shared win event is independent of a winning resultof said base game.
 21. The system of claim 16, wherein said shared winsmanager is capable of configuring a recurring shared win game based on aschedule.
 22. The system of claim 16, wherein said shared wins manageris capable of defining one or more groups eligible for one or moreshared wins.
 23. The system of claim 16, further comprising a cardreader capable of determining player eligibility for said shared winbased on player card information.
 24. The system of claim 16, whereinsaid shared win award is automatically credited to a player account.